AURAVOID: COGNITIVE SANDBOX DEMO
โ Return to AURAVOID: COGNITIVE SANDBOX DEMO
Devlog
- July 04, 2026 by AURAVOID LLC#auravoid, #space-shooter, #bullet-hell, #arcade, #html5, #browser-game, #scifi, #retro, #action, #cyberpunk, #ai, #devlog, #game-updateThe Innovation Matrix: Playable Attract Mode, Real-Time Telemetry Linkage, & 10 Core Mechanism Reveals Release Version: v1.0.0-rc.87 | July 4, 2026 TL;DR: How do you hook browser players in the first... Continue reading

- June 30, 2026 by AURAVOID LLC#<sub>*Index Metadata: bullet-hell, #space-shooter, #arcade, #retro-modern, #procedural-generation, #sci-fi, #indie-game, #co-op, #local-co-op, #webrtc, #multiplayer, #peer-to-peer, #typescript, #html5-game, #web-audio-api, #web-worker, #goertzel-dsp, #webrtc-data-channel, #safe-storage, #generative-ai, #local-llm, #gemini-nano, #window-ai, #ai-director, #neural-network, #tensorflow-js, #cyberpunk, #neon, #diegetic-ui, #widescreen, #gamepad-support.*</sub># MAJOR UPDATE: Release Candidate 41 โ "The Three Pillars Integration" Greetings, Pilots! ๐ธ We are thrilled to deploy **Release Candidate 41 (v1.0.0-rc.41)** to production! This massive technical... Continue reading
- June 29, 2026 by AURAVOID LLC#auravoid`, #`retro`, #`arcade`, #`shoot-em-up`, #`tensowflow-js`, #`neural-network`, #`web-audio-api`, #`steganography`, #`local-coop`, #`physics-engine`, #`html5`, #`game-dev`The Arcade Inception: CRT Shaders, Ultrasonic Steganography, & Neural Doppelgangers Release Version: v1.0.0-rc.21 | June 29, 2026 TL;DR: How far would you go to make an HTML5 game feel premium? For v1... Continue reading
- June 27, 2026 by AURAVOID LLC#release-candidate, #devlog, #multi-game, #retro-cabinets, #shattered-sands, #monorepo, #passcode-lock, #failsafe-shield, #steganography, #browser-gameRELEASE CANDIDATE 1: Exiting Beta, Standalone Retro & Shattered Sands Monorepo Integration Greetings, Pilots. We have officially reached a monumental milestone: Auravoid is exiting its beta phase. Tod... Continue reading

- June 25, 2026 by AURAVOID LLC#devlog, #ai, #arcade, #space, #shooter, #browser, #procedural, #multiplayer, #neural-network, #bullet-hellPosted by AURAVOID LLC | June 25th 2026 We need to talk about something we've never publicly explained. When you die in AURAVOID โ not if, when โ you don't just lose a run. You become something el... Continue reading

- June 13, 2026 by AURAVOID LLC#Co-op, #Multiplayer, #AI, #Gemini, #HTML5, #IndieDev, #Procedural, #Retro, #Shmup, #BulletHellWelcome back to the official **AURAVOID** development log! Today, we are bringing you a massive look at the game's evolution since our 2D canvas overhaul. We've introduced game-changing features: loca... Continue reading

